T3 TKI - Using UDL for Student Engagement

Kahoot: An engaging digital game that helps retain and show students learning. 

There are two main students that I am focusing on in my TKI.
They are in the Tahuna Class and have been challenging for other teachers in the tech department.

The purpose is to track their engagement in class during 'sitting down and thinking time'.
Often this is where they wander off and distract the whole class.

Often in a Woodwork room, it is pencil and paper, but by introducing this is has covered the UDL, 'Universal Design for Learning' it has opened up an opportunity for reluctant learners to engage in the debriefing process. Going through learning for the session digitally helps those who are discouraged from pen and paper to engage in the discussion and learning of what we are learning and making.


Ongoing Positives that I have seen in practice having this option for learners during their 8-week rotation on a Monday.

- 'A dangled Carrot', it's an incentive for these students to work well. 'Pack up early and play a Kahoot'
- They want to do well in the Kahoot.
- I can pause the quiz and talk and they will listen.
- They have previous experience with it.
- It fits their learning style
- It creates variety in the lesson aiding a low attention span.

Comments

Popular posts from this blog

Roll Away The Rows

Capturing Student Learning using DT

PB4L Workshop "How do I develop positive relationships with students? "